
This makes dungeons an excellent choice for players looking to enhance their gear and acquire powerful items. One of the notable aspects of dungeons is the presence of numerous Elite monsters, which guarantees a substantial number of item drops. Additionally, dungeons provide 30 Renown points specific to the zone they are situated in, along with generous amounts of gold and XP points. Upon completing a dungeon for the first time, players are rewarded with a Legendary Power that can be unlocked at the Codex of Power. Dungeons have always played a crucial role in the gameplay of Diablo 4, offering a multitude of valuable rewards and exciting challenges. Until then, you can check out our review-in-progress for our current thoughts on the game.Fellow adventure seekers, are you ready to plunge into the dark world of Diablo 4 and explore it to the full? Then, our Diablo 4 dungeon guide is what will help you overcome the most difficult dungeons present in the game. We’re still journey deep into the core of Zenith to deliver our final impressions soon. He also mentioned that the Ramen team sees user-generated content playing “a big component” in the game’s future, but there were no further details on how they might look. “We don’t want to become a content treadmill though,” he said, “because that makes it progressively harder for newbies to get into the game as endgame gets further and further away so we also want to introduce systems that give more replayablility, things like additional crafting systems, PVP, housing, Rogue-Lite, a player economy, a stronger emphasis on the social aspects of the game could all add together to make the end game last a lot longer.” New zones, dungeons, bosses and systems will be key to expanding the game, but Tsen was also cautious about how they’re implemented.

Replayability And User-Generated Contentįinally, Tsen provided a look into how Ramen hopes to evolve Zenith’s content in the months and years to come. Ramen also hopes to add environmental aspects to battles and exploration in the future. “It’s part of the reason we didn’t release with instanced dungeons at launch (we actually had 3 dungeons fully complete, but we felt like it didn’t live up to our standards so we’re going to go back to the drawing board and make them better.)” “Internally our design goal is to build something that feels completely different from dungeon content in other games - this is a hard goal but we’ll do our best,” he said. Tsen also touched on the possibility of creating better dungeon content that’s unique to the game. In the same reply he also confirmed there will be Character Customization updates, allowing you to better define your avatar. “We absolutely have plans to add additional classes overtime - beyond 3,” he said. Tsen revealed that the team has plans to add more classes in the future, though, resulting in more than three choices. Currently, Zenith has two main classes allowing you to wield swords or projectiles, with three job roles to define how you level up. New Classesįirstly, Tsen replied to a comment asking if there were plans for more classes. With that in mind, co-founder Andy Tsen shared some details about where the game might head next. Zenith’s current release is technically in early access it’s marked as such on Steam but not on Quest or PSVR, which don’t label titles as pre-release.

In a Q&A session hosted on Reddit last week the company provided just a few hints for the long-term roadmap for the game. Following what looks to have been a very successful launch, Zenith developer Ramen VR has teased big plans for the VR MMO.
